Bugshot
I was responsible for:
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Art Direction
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C# Front End Architecture
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C# Gameplay
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C# Modular Randomized Environment
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C# Integration of A* Pathfinding
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C# Physics
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C# Input
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C# Architecture
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CG/HLSL Custom Shaders
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Modeling
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Texturing /Materials
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Animation
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Lighting
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Rigging
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Particle Effects
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Character and Environment Design
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Optimization
A point-and-shoot Video Redemption game designed to work with a physical cabinet featuring a fabricated machine-gun firing hollow plastic balls at a 65" IR Touchscreen. I was responsible for the majority of this project, except Game & UI Design.
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Windows 10
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Celeron J3455 Processor
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8MB RAM
Target Device: Intel® NUC6CAYH (2016)
Total Eclipse
Realistic
I was responsible for:
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C# Front-End Architecture
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C# Physics
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C# Animation
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CG/HLSL Shaders
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Storyboarding
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Layout and Design
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Space Skybox
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Particle Effects
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Screen Space Effects
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Lighting
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Optimization
Cartoon
I was responsible for:
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C# Front-End Architecture
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C# Physics
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C# Animation
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Storyboarding
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Layout and Design
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Space Skybox
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Particle Effects
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Screen Space Effects
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Icons
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Lighting
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Optimization
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Project Management
A Display that compliments a physical game about covering circles of light with a puck, 'eclipse'-ing the light as much as possible. The physical game had four stations, with four 14" TV screens, running on a single computer. My contributions shifted over the life of the project, because our company was acquired and I received new Art Direction plus new Project Management responsibilities as our department expanded. I was responsible for over half of the project excluding; Game Design, Title Typography, Modeling, Animated Icons, & "You Won" Text.
MonsterDrop Chaos
I was responsible for:
A Display that compliments a physical game about dropping a ball onto a spinning wheel with holes of various scores. The original Monster Drop was a best seller of the company in the 1990's, and I was entrusted to modernize the game with Video and configure the Video Department pipeline. I was responsible for the majority of this project excluding Title Typography & Game Design.
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Art Direction
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Front End Architecture
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C# Animation
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C# Physics
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Modeling
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Texturing /Materials
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Lighting
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Particle Effects
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Storyboarding
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Optimization
Target Device: Intel® NUC5CPYH (2015)
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Windows 7
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Celeron Processor N3060
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4MB RAM
All footage is property of Benchmark Games LLC.