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Bugshot

I was responsible for:

  • Art Direction

  • C# Front End Architecture

  • C# Gameplay

  • C# Modular Randomized Environment

  • C# Integration of A* Pathfinding 

  • C# Physics 

  • C# Input

  • C# Architecture

  • CG/HLSL Custom Shaders

  • Modeling

  • Texturing /Materials

  • Animation

  • Lighting

  • Rigging

  • Particle Effects

  • Character and Environment Design

  • Optimization

A point-and-shoot Video Redemption game designed to work with a physical cabinet featuring a fabricated machine-gun firing hollow plastic balls at a 65" IR Touchscreen. I was responsible for the majority of this project, except Game & UI Design.

Intel NUC Kit NUC6CAYH.png
  • Windows 10

  • Celeron J3455 Processor

  • 8MB RAM

Total Eclipse

Realistic

I was responsible for:

  • C# Front-End Architecture

  • C# Physics

  • C# Animation

  • CG/HLSL Shaders 

  • Storyboarding

  • Layout and Design

  • Space Skybox

  • Particle Effects

  • Screen Space Effects

  • Lighting

  • Optimization

Cartoon

I was responsible for:

  • C# Front-End Architecture

  • C# Physics

  • C# Animation 

  • Storyboarding

  • Layout and Design

  • Space Skybox

  • Particle Effects

  • Screen Space Effects

  • Icons

  • Lighting

  • Optimization

  • Project Management

A Display that compliments a physical game about covering circles of light with a puck, 'eclipse'-ing the light as much as possible. The physical game had four stations, with four 14" TV screens, running on a single computer. My contributions shifted over the life of the project, because our company was acquired and I received new Art Direction plus new Project Management responsibilities as our department expanded. I was responsible for over half of the project excluding; Game Design, Title Typography, Modeling, Animated Icons, & "You Won" Text. 

Intel NUC Kit NUC7i5BNK.png
  • Windows 10

  • i5-7260U Processor

  • 16MB RAM

MonsterDrop Chaos

I was responsible for:

A Display that compliments a physical game about dropping a ball onto a spinning wheel with holes of various scores. The original Monster Drop was a best seller of the company in the 1990's, and I was entrusted to modernize the game with Video and configure the Video Department pipeline. I was responsible for the majority of this project excluding Title Typography & Game Design.

  • Art Direction

  • Front End Architecture

  • C# Animation

  • C# Physics 

  • Modeling

  • Texturing /Materials

  • Lighting

  • Particle Effects

  • Storyboarding

  • Optimization

Intel NUC Kit NUC5CPYH.png
  • Windows 7

  • Celeron Processor N3060

  • 4MB RAM

All footage is property of Benchmark Games LLC.

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